After nearly two years of open beta, we’re proud to announce that Xenko is now available as a commercial... Read more

We have continued to work hard on our support in Xenko for Microsoft’s Universal Windows Platform (UWP). Keeping with... Read more

We are pleased to announce that Xenko will exit its beta stage on April, 2017 with the first commercial... Read more

Silicon Studio is planning to announce the first official commercial release of Xenko at GDC! More details will be... Read more

We’re excited to be working on Xenko’s real-time local reflections feature, coming in Xenko’s next release. Real-time local reflections... Read more

When looking at new game engines or software, it’s easy to get lost in feature details. So we thought... Read more

Happy 2017! For our first post of the year, we’re moving the spotlight back to a cool Xenko feature:... Read more

Season’s greetings from the Xenko team! Thanks for following us through another action-packed year of development. We think we’ve... Read more

Xenko 1.9.2β fixes an important issue with our normal maps. We have recently reviewed our normal map settings and... Read more

We released two really cool features, archetypes and prefabs, back in Xenko 1.6β. Open the post to see how... Read more