Open-source C# Game Engine

Stride is a free and open-source 2D and 3D cross-platform game engine.

Stride can be used to create video games for PC, mobile devices and virtual reality or interactive content.

Bet on the future

  • Next-gen graphics API support
  • Photorealistic rendering
  • Fully multi-threaded
  • VR ready
  • Fully customizable to your needs
  • Long-term code maintainability
Stride Editor Screenshot

Accelerated development

  • C# 10 scripting with .NET 6
  • Built-in game templates
  • Full asset creation toolchain
  • Flexible and customizable rendering pipeline
Game Image

Collaborate with us

  • Editor and runtime open source (MIT)
  • Participate in the community
  • Propose changes to the engine and docs
  • Connect with Stride game engine community
Platforms Image

Develop once, deploy cross-platform

  • Windows Desktop & Windows Universal
  • iOS and Android
  • Linux
Game Image

Write your Stride scripts in C# 10

  • IntelliSense and code navigation for C#
  • Visual Studio, Visual Studio Code or Rider
  • Game Development with .NET 6
Silicon Studio

History

Xenko was originally started by Silicon Studio, a technology and services company of 300+ employees founded in 2000, dedicated to driving entertainment forward. Silicon Studio develops world-class products to help developers maximize the potential of leading-edge digital media technology.

In 2018, Xenko was transformed by Silicon Studio into an independent project, driven by an open-source community.

In 2020, the project formerly known as Xenko took on a new identity as Stride.

Then, in May of 2021, Stride proudly became a member of the .NET Foundation.

Our Featured Sponsors

Thanks to our Featured Sponsors for supporting Stride and empowering creators with the resources they need to bring their visions to life.

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A visual live-programming environment that takes you from rapid prototyping to final production.

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Sponsor Golden Technology Visualisation Partner

Happenstance Games logo

An indie game studio with a primary focus on virtual reality (VR) experiences.

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Sponsor Platinum VR

Investigating SPIR-V for the shader system - Part 1

In this first part of a new series of blog posts, we will learn more about Stride's shader system, its limitations and how to make it better thanks to a very useful shader language called SPIR-V. This will be the first step in implementing a new and better shader system.

A closer look: Diagnostic Analyzers with Roslyn

Let's take a closer look at the DiagnosticAnalyzer feature added in Stride.Core.CompilerServices. This feature offers real-time code analysis in your IDE, enhancing your workflow.

Community Meeting October 2023

On October 7th, a community meeting was held addressing new user influx, planning the release of Stride 4.2, contingent on the .NET 8 launch.