Stride is a free and open-source 2D and 3D cross-platform game engine.
Stride can be used to create video games for PC, mobile devices and virtual reality or interactive content.
Xenko was originally started by Silicon Studio, a technology and services company of 300+ employees founded in 2000, dedicated to driving entertainment forward. Silicon Studio develops world-class products to help developers maximize the potential of leading-edge digital media technology.
In 2018, Xenko was transformed by Silicon Studio into an independent project, driven by an open-source community.
In 2020, the project formerly known as Xenko took on a new identity as Stride.
Then, in May of 2021, Stride proudly became a member of the .NET Foundation.
Thanks to our Featured Sponsors for supporting Stride and empowering creators with the resources they need to bring their visions to life.
In this first part of a new series of blog posts, we will learn more about Stride's shader system, its limitations and how to make it better thanks to a very useful shader language called SPIR-V. This will be the first step in implementing a new and better shader system.
Let's take a closer look at the DiagnosticAnalyzer
feature added in Stride.Core.CompilerServices
. This feature offers real-time code analysis in your IDE, enhancing your workflow.
On October 7th, a community meeting was held addressing new user influx, planning the release of Stride 4.2, contingent on the .NET 8 launch.