You can find the Stride system requirements on the Requirements page in the Stride manual.
Stride currently supports Windows, Android, iOS, Xbox One and Universal Windows Platforms (UWP). Stride also supports most popular VR headsets and has experimental support for Linux.
You can find information about Stride features on the Stride features page, in the Stride documentation, on the Stride blog, and in the Stride release notes. If you can't find what you're looking for, ask us on the Stride forum.
Stride is open-source, highly modular, and super-versatile. You can use it to create mobile, PC and VR games, or as a high-end rendering engine for non-gaming applications such as architecture, medical, and engineering visualization software, training simulations, and so on.
Yes. Stride is free. If you want, you can support the project through the Patreon page.
Yes. You can sell applications made with Stride without restriction.
Yes, you can use Stride sample assets and code in your games.
No, you don't have to upgrade Stride if you don't want to. However, we recommend you upgrade to benefit from new features and bug fixes. Stride automatically upgrades your code and assets when you open a project in a new version. In the case of important API changes, upgrading Stride might break your application. We recommend you make a backup of your project before upgrading it.
You can get support on the Stride community platforms or in the documentation troubleshooting section. If you use need premium support, contact us to make a custom plan.
Maybe! Let us know when you're about to release your game. We'll be happy to discuss how we can help.