Taking .NET Game Development in Stride

Youness KAFIA

Just a little reminder that Stride has been presented in a .NET Live! 🎥🎥🎥

Vaclav, Tebjan and I participated in a .NET live session to showcase the Stride engine, as well as some work done by users. Many questions were asked, and Manio answered many of them in the chat.

Watch the .NET Live right here 🔗


  • History of the Project
  • Roadmap
  • What are some of the big game titles that folks would recognize
  • The UI
  • Add Scripts to Entities
  • Integrating Stride into your projects
  • Add Interaction
  • Shader System of Stride
  • Shader Code
  • Shader Language

The most important questions answered 🔗

In this live session, we answered the most important questions about the project, including how to use Stride and what it aims to be!

Tebjan presented a bit about what contributors have done and what users (professionals/hobbyists, artists/developers) have done so far to show off the capabilities of the engine. He also gave a small presentation on how Stride is used with VVVV for 3D rendering!

A fun experimentation 🔗

Vaclav, having dived into Stride with a desire to use Stride without an editor, created an API to experiment and create games using just a NuGet package. He presents his NuGet package, explains how to use it, and how to make games leveraging the power of .NET and hot reloading!

Shaders 🔗

I've personally become interested in the shader system of Stride and found it refreshingly easy to use. I decided to show more about how to use shaders, update them, and extend the rendering engine of Stride.

Closing 🔗

We strongly recommend watching this live session, as it will help you gain a better understanding of Stride. .NET is becoming more and more relevant for a game engine, as evident with Stride. Don't hesitate to reach out to our community through the Discord server!


Any comments? You can start 🗨 at GitHub Discussions or Discord.

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